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* '''vedi anche''': [[Attacco]]
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'''Attaccare''' is one of the main things [[Geralt]] does in the game. Whether he is defending the honour of a damsel in distress, or just defending himself from monsters, it's a good thing his swords are on his back at all times. He is usually called upon with no notice to draw steel, or silver, on his daily [[Storia#Sentieri|sentiero]].
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== Mechanics ==
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=== Basics ===
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[[Image:Tutorial_attacking.png|right|300px]]
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First, draw your sword, unless it's a fistfight. If you have a choice and are dealing with humans, use your [[Steel swords|steel sword]]. Otherwise, use your [[Silver swords|silver sword]]. Both are deadly.
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* Left-click on an enemy to attack
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* Select a [[Segni|segno]], then right-click to use it
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* When no sign is selected, right-click to parry
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* In a fistfight, right-click to dodge
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{{clear}}
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=== Evading enemies ===
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[[Image:Tutorial evading enemies.png|right|300px]]
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Geralt's evasive maneuvers are fun to do, even if only to see what he can do. He's quite the acrobat, doing flips and somersaults whenever necessary. In isometric camera modes
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* double left-click on the ground to perform an evasive maneuver
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* double-tap any directional key to evade in that direction.
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Geralt can only do evasive maneuvers while a weapon is drawn.
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{{clear}}
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=== Active pause ===
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[[Image:Tutorial_active_pause.png|right|300px]]
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During combat, this is an especially useful option. Use the active pause to switch between combat styles when fighting a group of opponents. As the fight progresses and Geralt works his witcherly magic with the sword, the group of opponents gets whittled down to two sorry fighters, and then finally just one. When he is down to just two opponents, it becomes less and less useful to use the Group Style. It can still be effective, but only if the two bad guys are optimally placed in relation to him. Focusing on more adverary-specific combat styles, like Fast or Strong Style, makes more sense and it is at this point that active pause comes in very handy.
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It is also extremely useful to simply pause the game at (almost) any point. Cut scenes are an obvious exception as are some predetermined parts of some conversations with NPCs.
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* Press the '''space bar''' to toggle active pause mode.
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{{clear}}
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=== Chaining attacks ===
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[[Image:Tutorial_chaining_attacks.png|right|300px]]
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Chained attacks kill enemies more efficiently, it's just a fact. Make sure that you maximize your efficiency in combat by using as many skills as you have at your disposal. As Geralt goes up in levels, new and more complex chains of attack are observed.
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* Left-click only when the cursor changes into a flaming sword (Easy and Medium Mode only).
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* Geralt can chain into the next attack when his sword leaves a bright orange trail at the end of an attack.
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* Geralt's blade also makes a distinctive whistling when chaining is possible. This is useful for when obstacles push the camera view away from Geralt's sword, or when there are many enemies to keep an eye on instead.
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'''Tip''': Chaining attacks requires precise timing. Clicking too soon will disrupt an attack, and clicking too late will restart the attack sequence. Drinking Blizzard potions requires an adjustment of timing; watching for the trails and listening for the whistling can help.
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{{clear}}
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=== Stili di combattimento ===
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Different adversaries require different approaches.
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* [[Stili di combattimento#Stile veloce|Stile veloce]]
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* [[Stili di combattimento#Stile di gruppo|Stile di gruppo]]
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* [[Stili di combattimento#Stile forte|Stile forte]]
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=== Colpi di grazia ===
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[[Image:Tutorial_coups_de_grace.png|right|300px]]
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You have just stunned your opponent.
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* Left-click to finish him off.
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A coup de grâce is a great way of finishing off an opponent and getting a show all at the same time. As Geralt acquires more talents, he also acquires more finishing moves. These can be quite entertaining to watch.
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'''Tip''': Attacks can cause [[effetti critici]] like [[Stordimento]], [[Sanguinamento]] e [[Dolore]].
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== Notes ==
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* Hostile characters have red vitality indicators (circles on the ground), '''''see''''' [[#Basics|Basics]]
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* Friendly characters have green vitality indicators
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* Fistfighters have yellow vitality indicators
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* Neutral characters have blue vitality indicators. They can be attacked if targeted, and will turn hostile.
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== Collegato ==
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* [[Character statistics]]: [[Character statistics#Endurance|Endurance]], [[Character statistics#Toxicity|Toxicity]], [[Character statistics#Vitality|Vitality]]
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* [[Sign|Signs]]
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[[Category:Combattimento]]
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[[de:Kampf]]
 
[[en:Attacking]]
 
[[en:Attacking]]
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[[pl:Atak]]

Versione delle 16:23, 24 ago 2009

  • vedi anche: Attacco

Attaccare is one of the main things Geralt does in the game. Whether he is defending the honour of a damsel in distress, or just defending himself from monsters, it's a good thing his swords are on his back at all times. He is usually called upon with no notice to draw steel, or silver, on his daily sentiero.

Mechanics

Basics

Tutorial attacking

First, draw your sword, unless it's a fistfight. If you have a choice and are dealing with humans, use your steel sword. Otherwise, use your silver sword. Both are deadly.

  • Left-click on an enemy to attack
  • Select a segno, then right-click to use it
  • When no sign is selected, right-click to parry
  • In a fistfight, right-click to dodge

Evading enemies

Tutorial evading enemies

Geralt's evasive maneuvers are fun to do, even if only to see what he can do. He's quite the acrobat, doing flips and somersaults whenever necessary. In isometric camera modes

  • double left-click on the ground to perform an evasive maneuver
  • double-tap any directional key to evade in that direction.

Geralt can only do evasive maneuvers while a weapon is drawn.

Active pause

Tutorial active pause

During combat, this is an especially useful option. Use the active pause to switch between combat styles when fighting a group of opponents. As the fight progresses and Geralt works his witcherly magic with the sword, the group of opponents gets whittled down to two sorry fighters, and then finally just one. When he is down to just two opponents, it becomes less and less useful to use the Group Style. It can still be effective, but only if the two bad guys are optimally placed in relation to him. Focusing on more adverary-specific combat styles, like Fast or Strong Style, makes more sense and it is at this point that active pause comes in very handy.

It is also extremely useful to simply pause the game at (almost) any point. Cut scenes are an obvious exception as are some predetermined parts of some conversations with NPCs.

  • Press the space bar to toggle active pause mode.

Chaining attacks

Tutorial chaining attacks

Chained attacks kill enemies more efficiently, it's just a fact. Make sure that you maximize your efficiency in combat by using as many skills as you have at your disposal. As Geralt goes up in levels, new and more complex chains of attack are observed.

  • Left-click only when the cursor changes into a flaming sword (Easy and Medium Mode only).
  • Geralt can chain into the next attack when his sword leaves a bright orange trail at the end of an attack.
  • Geralt's blade also makes a distinctive whistling when chaining is possible. This is useful for when obstacles push the camera view away from Geralt's sword, or when there are many enemies to keep an eye on instead.

Tip: Chaining attacks requires precise timing. Clicking too soon will disrupt an attack, and clicking too late will restart the attack sequence. Drinking Blizzard potions requires an adjustment of timing; watching for the trails and listening for the whistling can help.

Stili di combattimento

Different adversaries require different approaches.

Colpi di grazia

Tutorial coups de grace

You have just stunned your opponent.

  • Left-click to finish him off.

A coup de grâce is a great way of finishing off an opponent and getting a show all at the same time. As Geralt acquires more talents, he also acquires more finishing moves. These can be quite entertaining to watch.

Tip: Attacks can cause effetti critici like Stordimento, Sanguinamento e Dolore.

Notes

  • Hostile characters have red vitality indicators (circles on the ground), see Basics
  • Friendly characters have green vitality indicators
  • Fistfighters have yellow vitality indicators
  • Neutral characters have blue vitality indicators. They can be attacked if targeted, and will turn hostile.

Collegato

  • Character statistics: Endurance, Toxicity, Vitality
  • Signs