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The Witcher 3 abilità

Da Witcher Wiki.

Each Ability belongs to a certain branch marked by a special color. These branches are: Combattimento, Segni, Alchimia, Generali and Mutageni.

Abilità slots are split into groups of three. If all three active Abilities in a group belong to the same branch (are of the same color) you receive an additional bonus to Attack Power, Sign Intensity or Vitality.

This rule does not apply to the general Abilità, which do not have a special color,

Activate mutageni by placing them in the diamond-shaped slots on the Character panel. Next to each slot is a set of square Ability slots.

Activated mutagens grant special bonuses to your character statistics. Different types (colors) of mutagens grant different kinds of bonuses.

Each Ability placed in a slot near a mutagen of the same color increases that mutagen's bonus by 100%. So if all three Abilities in a set of slots match their nearby mutagen's color, the mutagen's bonus will be increased by 300%.

Abilities whose color does not match their nearby mutagen have no effect on the mutagen's bonus — they neither increase nor decrease it.

Ciri also has her own special abilities: "Carica" and "Lampo", both of which use "Energia".

Abilities[modifica | modifica wikitesto]

Icon Name Description Prerequisite Levels Points
Attacco rapido
Perform fast melee attack with either sword. None Default None
Memoria muscolare
Level 1: Fast attack damage increased by 5%. Adrenaline Point gain: +1%
Level 2: Fast attack damage increased by 10%. Adrenaline Point gain: +2%
Level 3: Fast attack damage increased by 15%. Adrenaline Point gain: +3%
Level 4: Fast attack damage increased by 20%. Adrenaline Point gain: +4%
Level 5: Fast attack damage increased by 25%. Adrenaline Point gain: +5%
Attacco rapido 5 None
Colpi di precisione
Level 1: Increases chance of landing a fast attack critical hit by 2% and fast attack critical hit damage by 15%. Adrenaline Point gain: +1%
Level 2: Increases chance of landing a fast attack critical hit by 4% and fast attack critical hit damage by 30%. Adrenaline Point gain: +2%
Level 3: Increases chance of landing a fast attack critical hit by 6% and fast attack critical hit damage by 45%. Adrenaline Point gain: +3%
Level 4: Increases chance of landing a fast attack critical hit by 8% and fast attack critical hit damage by 60%. Adrenaline Point gain: +4%
Level 5: Increases chance of landing a fast attack critical hit by 10% and fast attack critical hit damage by 75%. Adrenaline Point gain: +5%
Attacco rapido 5 8
Turbine
Spinning attack that strikes all foes in the surrounding area.
Maintaining the attack consumes Stamina and Adrenaline.
Adrenaline Point gain: +1%
Attacco rapido 5 20
Colpi debilitanti
Fast attacks now also apply a Bleeding effect. Affected enemies lose 25 Vitality or Essence points per second. Duration: 5 seconds.
Adrenaline Point gain: +1%
Attacco rapido 5 30
Attacco potente
Allows you to perform strong attacks which ignore enemy armor. None Default None
Addestramento forza
Level 1: Strong attack damage increased by 5%. Adrenaline Point gain: +1%
Level 2: Strong attack damage increased by 10%. Adrenaline Point gain: +2%
Level 3: Strong attack damage increased by 15%. Adrenaline Point gain: +3%
Level 4: Strong attack damage increased by 20%. Adrenaline Point gain: +4%
Level 5: Strong attack damage increased by 25%. Adrenaline Point gain: +5%
Attacco potente 5 None
Colpi devastanti
Level 1: Increases strong attack critical hit chance by 2% and strong attack critical hit damage by 15%. Adrenaline Point gain: +1%
Level 2: Increases strong attack critical hit chance by 4% and strong attack critical hit damage by 30%. Adrenaline Point gain: +2%
Level 3: Increases strong attack critical hit chance by 6% and strong attack critical hit damage by 45%. Adrenaline Point gain: +3%
Level 4: Increases strong attack critical hit chance by 8% and strong attack critical hit damage by 60%. Adrenaline Point gain: +4%
Level 5: Increases strong attack critical hit chance by 10% and strong attack critical hit damage by 75%. Adrenaline Point gain: +5%
Attacco potente 5 8
Lacerazione
Deals additional damage in proportion to the Stamina consumed. Ignores enemy Defense and increases critical hit chance by 10% Adrenaline Point increase totall damage by 33%.
Adrenaline Point gain: +1%
Attacco potente 5 20
Spaccacorazze
Reduces enemy damage resistance by 5%.
Adrenaline Point gain: +1%
Attacco potente 5 30
Difesa
Wolf School defensive techniques None Default None
Deviazione delle frecce
Deflect arrows while parrying
Adrenaline Point gain: +1%
Difesa 3 None
Rapidità
Level 1: Damage from hits received while dodging is reduced by 20%. Adrenaline Point gain: +1%
Level 2: Damage from hits received while dodging is reduced by 40%. Adrenaline Point gain: +2%
Level 3: Damage from hits received while dodging is reduced by 60%. Adrenaline Point gain: +3%
Level 4: Damage from hits received while dodging is reduced by 80%. Adrenaline Point gain: +4%
Level 5: Damage from hits received while dodging is reduced by 100%. Adrenaline Point gain: +5%
Difesa 5 8
Contrattacco
After a successful counterattack, the next attack deals +30% damage per skill level.
Adrenaline Point gain: +1%
Difesa 3 20
Precisione letale
Each Adrenaline Point adds 1% to the chance of killing an opponent instantly. This effect cannot be triggered more than once every 15s.
Adrenaline Point gain: +1%
Difesa 2 30
Mira
Allows you to wield a light hand-held crossbow. None Default None
Riflessi fulminei
Level 1: Time slowed by an additional 15% while aiming the crossbow. Adrenaline Point gain: +1%
Level 2: Time slowed by an additional 30% while aiming the crossbow. Adrenaline Point gain: +2%
Level 3: Time slowed by an additional 45% while aiming the crossbow. Adrenaline Point gain: +3%
Mira 3 None
Sangue freddo
Each bolt that hits its target adds 0.04 Adrenaline Points.
Adrenaline Point gain: +1%
Mira 5 8
Conoscenza anatomica
Increases crossbow critical hit chance by 5%
Adrenaline Point gain: +1%
Mira 5 20
Colpo inibitore
Critical hits dealt with the crossbow disable monster special abilities for 5 second(s).
Adrenaline Point gain: +1%
Mira 5 30
Furia combattiva
Blows landed during combat generate Adrenaline Points. Each Adrenaline Point increases weapon damage by 10%. None Default None
Risolutezza
Adrenaline Point loss upon taking damage is lowered by 20%.
Adrenaline Point gain: +1%
Furia combattiva 5 None
Inarrestabilità
When Vitality reaches 0, Adrenaline Points will immediately be consumed to restore it. The amount restored is based on the number of Adrenaline Points used. If no Adrenaline Points are available, a small portion of Vitality will be restored.
Adrenaline Point gain: +1%
Furia combattiva 5 8
Acutezza tagliente
Instantly gain one Adrenaline Point when entering combat. The Adrenaline Points generated by sword blows are increased by 5%.
Adrenaline Point gain: +1%
Furia combattiva 5 20
Flusso d'ira
When casting a Sign, 3 Adrenaline Points (if available) will be consumed to upgrade the Sign to the highest level (unlocking all bonuses) and increase Sign intensity by 25%.
Adrenaline Point gain: +1%
Furia combattiva 5 30

Icon Name Description Prerequisite Levels Points
Segno Aard
This is one of your core Abilities. It is always active. A directed blast of telekinetic energy that staggers opponents, leaving them open for a subsequent attack. None Default None
Aard esteso
Level 1: Increases Aard's range by 1 yard(s). Stamina regeneration in combat: +0.5%.
Level 2: Increases Aard's range by 2 yard(s). Stamina regeneration in combat: +1%.
Level 3: Increases Aard's range by 3 yard(s). Stamina regeneration in combat: +1.5%.
Segno Aard 3 None
Spazzata Aard
Alternate Sign Mode: Aard strikes all opponents in a certain radius.
Level 1: Knock-down chance is 21% lower. Stamina regeneration in combat: +0.5%.
Level 2: Knock-down chance is 17% lower. Stamina regeneration in combat: +1%.
Level 3: Knock-down chance is 13% lower. Stamina regeneration in combat: +1.5%.
Segno Aard 3 6
Intensità Aard
Level 1: Increases Aard Sign intensity by 5%. Stamina regeneration in combat: +0.5%.
Level 2: Increases Aard Sign intensity by 10%. Stamina regeneration in combat: +1%.
Level 3: Increases Aard Sign intensity by 15%. Stamina regeneration in combat: +1.5%.
Level 4: Increases Aard Sign intensity by 20%. Stamina regeneration in combat: +2%.
Level 5: Increases Aard Sign intensity by 25%. Stamina regeneration in combat: +2.5%.
Segno Aard 5 18
Onda d'urto
Level 1: Aard now deals 40 damage. Stamina regeneration in combat: +0.5%.
Level 2: Aard now deals 80 damage. Stamina regeneration in combat: +1%.
Level 3: Aard now deals 120 damage. Stamina regeneration in combat: +1.5%.
Level 4: Aard now deals 160 damage. Stamina regeneration in combat: +2%.
Level 5: Aard now deals 200 damage. Stamina regeneration in combat: +2.5%.
Segno Aard 5 28
Segno Igni
This is one of your core Abilities. It is always active. A directed fiery blast that damages enemies.
Damage scales with Sign intensity.
None Default None
Fondicorazze
Damage dealt by Igni also permanently weakens enemy Armor.
Level 1: Effect scales with Sign intensity up to maximum of 15%. Stamina regeneration in combat: +0.5%.
Level 2: Effect scales with Sign intensity up to maximum of 30%. Stamina regeneration in combat: +1%.
Level 3: Effect scales with Sign intensity up to maximum of 45%. Stamina regeneration in combat: +1.5%.
Level 4: Effect scales with Sign intensity up to maximum of 60%. Stamina regeneration in combat: +2%.
Level 5: Effect scales with Sign intensity up to maximum of 75%. Stamina regeneration in combat: +2.5%.
Segno Igni 5 None
Fiammata
Alternate Sign Mode: Emits a continuous stream of fire that damages enemies.
Level 1: Stamina regeneration in combat: +0.5%.
Level 2: Stamina cost is reduced by 25%. Stamina regeneration in combat: +1%.
Level 3: Stamina cost is reduced by 50%. Stamina regeneration in combat: +1.5%.
Segno Igni 3 6
Intensità Igni
Level 1: Increases Igni Sign intensity by 5%. Stamina regeneration in combat: +0.5%.
Level 2: Increases Igni Sign intensity by 10%. Stamina regeneration in combat: +1%.
Level 3: Increases Igni Sign intensity by 15%. Stamina regeneration in combat: +1.5%.
Level 4: Increases Igni Sign intensity by 20%. Stamina regeneration in combat: +2%.
Level 5: Increases Igni Sign intensity by 25%. Stamina regeneration in combat: +2.5%.
Segno Igni 5 18
Piromane
Level 1: Increases the chace to apply Burning by 20%. Stamina regeneration in combat: +0.5%.
Level 2: Increases the chace to apply Burning by 40%. Stamina regeneration in combat: +1%.
Level 3: Increases the chace to apply Burning by 60%. Stamina regeneration in combat: +1.5%.
Level 4: Increases the chace to apply Burning by 80%. Stamina regeneration in combat: +2%.
Level 5: Increases the chace to apply Burning by 100%. Stamina regeneration in combat: +2.5%.
Segno Igni 5 28
Segno Yrden
This is one of your core Abilities. It is always active. Magic trap that slows enemies who enter its area of effect
Effect duration: 21 s
None Default None
Glifi prolungati
Increases Sign duration by 5 seconds. Number of alternative mode charges: 2.
Number of standard mode traps: 1.
Stamina regeneration in combat: +0.5%.
Segno Yrden 2 None
Trappola magica
Alternative Sign Mode:
Damages and slows all enemies within a 10 yard radius. Destroys projectiles passing through this area.
Stamina regeneration in combat: +0.5%.
Segno Yrden 3 6
Intensità Yrden
Level 1: Increases Yrden Sign intensity by 5%. Stamina regeneration in combat: +0.5%.
Level 2: Increases Yrden Sign intensity by 10%. Stamina regeneration in combat: +1%.
Level 3: Increases Yrden Sign intensity by 15%. Stamina regeneration in combat: +1.5%.
Level 4: Increases Yrden Sign intensity by 20%. Stamina regeneration in combat: +2%.
Level 5: Increases Yrden Sign intensity by 25%. Stamina regeneration in combat: +2.5%.
Segno Yrden 5 18
Glifi sovraccaricati
Enemies under the influence of Yrden lose 10 point(s) of Vitality or Essence per second.
Stamina regeneration in combat: +0.5%.
Segno Yrden 5 28
Segno Quen
This is one of your core Abilities. It is always active. Protective shield that lasts until it has absorbed damage totalling 7% of maximum Vitality. None Default None
Scudo esplosivo
Level 1: Quen shield pushes opponents back when it breaks. Stamina regeneration in combat: +0.5%.
Level 2: Quen shield pushes opponents back and deals damage when it breaks. Stamina regeneration in combat: +1%.
Level 3: Quen shield pushes opponents back and deals damage when it breaks, with a chance of knock-down. Stamina regeneration in combat: +1.5%.
Segno Quen 3 None
Scudo attivo
Alternate Sign Mode: Creates an active shield. Damage absorbed by the shield restores player Vitality.
Level 1: Maintaining it and blocking attacks drains Stamina. Stamina regeneration in combat: +0.5%.
Level 2: Maintaining an active shield now drains 50% less Stamina. Stamina drain for blocked attacks unchanged. Stamina regeneration in combat: +1%.
Level 3: Maintaining an active shield no longer drains Stamina. Stamina drain for blocked attacks unchanged. Stamina regeneration in combat: +1.5%.
Segno Quen 3 6
Intensità Quen
Level 1: Increases Quen Sign intensity by 5%. Stamina regeneration in combat: +0.5%.
Level 2: Increases Quen Sign intensity by 10%. Stamina regeneration in combat: +1%.
Level 3: Increases Quen Sign intensity by 15%. Stamina regeneration in combat: +1.5%.
Level 4: Increases Quen Sign intensity by 20%. Stamina regeneration in combat: +2%.
Level 5: Increases Quen Sign intensity by 25%. Stamina regeneration in combat: +2.5%.
Segno Quen 5 18
Scarica di Quen
Level 1: Reflects 5% of absorbed damage back to the attacker. Stamina regeneration in combat: +0.5%.
Level 2: Reflects 10% of absorbed damage back to the attacker. Stamina regeneration in combat: +1%.
Level 3: Reflects 15% of absorbed damage back to the attacker. Stamina regeneration in combat: +1.5%.
Level 4: Reflects 20% of absorbed damage back to the attacker. Stamina regeneration in combat: +2%.
Level 5: Reflects 25% of absorbed damage back to the attacker. Stamina regeneration in combat: +2.5%.
Segno Quen 5 28
Segno Axii
This is one of your core Abilities. It is always active. Charms an opponent's mind, temporarily eliminating him from combat.
Effect Duration: 10 seconds.
None Default None
Persuasione
Target does not move towards Geralt while he is casting Axii. Also increases the effectiveness of Axii in dialogues.
Level 1: Stamina regeneration in combat: +0.5%.
Level 2: Reduces Axii casting time. Stamina regeneration in combat: +1%.
Level 3: Reduces Axii casting time. Failed Axii attempts stagger the target. Stamina regeneration in combat: +1.5%.
Segno Axii 3 None
Marionetta
Alternate Sign Mode:
Level 1: Targeted enemy briefly becomes an ally and deals 20% more damage. Stamina regeneration in combat: +0.5%.
Level 2: Targeted enemy briefly becomes an ally and deals 20% more damage. Stamina regeneration in combat: +2%.
Level 3: Targeted enemy briefly becomes an ally and deals 20% more damage. Stamina regeneration in combat: +1.5%. Attacking the target does not break the effect.
Segno Axii 3 6
Intensità Axii
Level 1: Increases Axii Sign intensity by 5%. Stamina regeneration in combat: +0.5%.
Level 2: Increases Axii Sign intensity by 10%. Stamina regeneration in combat: +1%.
Level 3: Increases Axii Sign intensity by 15%. Stamina regeneration in combat: +1.5%.
Level 4: Increases Axii Sign intensity by 20%. Stamina regeneration in combat: +2%.
Level 5: Increases Axii Sign intensity by 25%. Stamina regeneration in combat: +2.5%.
Segno Axii 5 18
Dominazione
Two opponents can be influenced by Axii at the same time. The effect is 50% weaker.
Stamina regeneration in combat: +0.5%.
Segno Axii 3 28

Icon Name Description Prerequisite Levels Points
Preparare pozioni
This is one of your core Abilities. It is always active. Enables the brewing and drinking of witcher potions. None Default None
Tolleranza superiore
Level 1: Increases potion overdose threshold from 25% to 30%. Potion duration time: +5%.
Level 2: Increases potion overdose threshold from 30% to 40%. Potion duration time: +10%.
Level 3: Increases potion overdose threshold from 40% to 55%. Potion duration time: +15%.
Level 4: Increases potion overdose threshold from 55% to 75%. Potion duration time: +20%.
Level 5: Increases potion overdose threshold from 75% to 100%. Potion duration time: +25%.
Preparare pozioni 5 None
Recupero
Each potion dose imbibed heals 5% of maximum Vitality.
Potion duration time: +5%
Preparare pozioni 5 8
Recupero tardivo
Potion effects don't wear off until potion Toxicity falls to 90% of the maximum level.
Potion duration time: +5%
Preparare pozioni 3 20
Effetti collaterali
Imbibing a potion gives a 20% chance of activating the effects of another randomly-selected potion, without additional Toxicity cost.
Potion duration time: +5%
Preparare pozioni 5 28
Preparare unguenti
This is one of your core Abilities. It is always active. Enables the creation of oils that can be applied to swords. None Default None
Lame avvelenate
The chance is greater the higher the level of oil used.
Level 1: Oil applied to blades gives a 3% chance of poisoning the target on each hit. Potion duration time: +5%.
Level 2: Oil applied to blades gives a 6% chance of poisoning the target on each hit. Potion duration time: +10%.
Level 3: Oil applied to blades gives a 9% chance of poisoning the target on each hit. Potion duration time: +15%.
Level 4: Oil applied to blades gives a 12% chance of poisoning the target on each hit. Potion duration time: +20%.
Level 5: Oil applied to blades gives a 15% chance of poisoning the target on each hit. Potion duration time: +25%.
Preparare unguenti 5 None
Terrorizza
Adds 5% protection against attacks from the monster type the oil targets.
Potion duration time: +5%
Preparare unguenti 5 8
Fissante
Blade oils now have 33% more charges.
Potion duration time: +5%
Preparare unguenti 3 20
Istinto di caccia
When Adrenaline Points are at their maximum, critical hit damage against the targeted enemy type is increased by 20%.
Potion duration time: +5%
Preparare unguenti 5 28
Creare bombe
This is one of your core Abilities. It is always active. Enables the creation of handheld bombs that can be thrown at enemies. None Default None
Mano ferma
Time is slowed a further 15% while aiming bombs.
Potion duration time: +5%
Creare bombe 3 None
Pirotecnica
All bombs, even those that usually do not inflict damage now deal +30 damage in addition to their normal effects.
Potion duration time: +5%
Creare bombe 5 8
Efficienza
Increases the maximum number of bombs in each slot by 1.
Potion duration time: +5%
Creare bombe 5 20
Bombe a grappolo
Upon detonation bombs separate into explosive fragments. Number of fragments: 2
Potion duration time: +5%
Creare bombe 5 28
Mutazione
This is one of your core Abilities. It is always active. Enables the extraction of mutagens from the corpses of powerful monsters. Witchers use these to grant their bodies new abilities. None Default None
Tolleranza acquisita
Level 1: Every known level 1 alchemy formula increases maximum Toxicity by 1. Potion duration time: +5%.
Level 2: Every known level 1 or 2 alchemy formula increases maximum Toxicity by 1. Potion duration time: +10%.
Level 3: Every known level 1, 2 or 3 alchemy formula increases maximum Toxicity by 1. Potion duration time: +15%.
Mutazione 3 None
Trasmutazione dei tessuti
When consumed, mutatgen decoction increases maximum Vitality by 200 for decoction's effective duration.
Potion duration time: +5%
Mutazione 5 8
Sinergia
Increases bonus for mutagen placed in mutagen slot by 10%.
Potion duration time: +5%
Mutazione 5 20
Adattamento
Extends effective duration of all mutagen decoctions by 10%.
Potion duration time: +5%
Mutazione 5 28
Prova delle Erbe
This is one of your core Abilities. It is always active. Mutation that lets witchers withstand the toxicity of potions that would kill normal people. None Default None
Furore
If potion Toxicity is above 0, time automatically slows when an enemy is about to perform a counterattack.
Level 1: Potion duration time: +5%
Level 2: The slowing effect and duration are greater than for level 1 of this ability. Potion duration time: +10%
Level 3: The slowing effect and duration are greater than for level 2 of this ability. Potion duration time: +15%
Prova delle Erbe 3 None
Resistenza al dolore
Increases maximum Vitality by 10% when Toxicity exceeds the safe threshold.
Potion duration time: +5%
Prova delle Erbe 5 8
Metabolismo accelerato
Toxicity drops 1 point(s) per second faster.
Potion duration time: +5%
Prova delle Erbe 5 20
Serie di uccisioni
If potion Toxicity is above 0, each opponent killed increases the chance for a critical hit by an additional 10% for the duration of that fight.
Potion duration time: +5%
Prova delle Erbe 5 28

Icon Name Description Prerequisite Levels Points
Sole e stelle During the day, Vitality regenerates by an additional 10 points per second when not in combat. At night, Stamina regenerates by an additional 1 points per second during combat. None 1 None
Istinto di sopravvivenza Increases maximum Vitality by 500. None 1 None
Tecniche della Scuola del Gatto Each piece of light armor increases critical hit damage by 5% and fast attack damage by 5%. None 1 None
Tecniche della Scuola del Grifone Each piece of medium armor increases Sign intensity by 5% and Stamina regeneration by 5%. None 1 None
Tecniche della Scuola dell'Orso Each piece of heavy armor increases maximum Vitality by 5% and strong attack damage by 5%. None 1 None
Occhio d'aquila Crossbow bolts deal 25% more damage. None 1 None
Gestione della rabbia If your current Stamina level is too low, Signs can be cast using Adrenaline Points. None 1 None
Scarica di adrenalina Increases Adrenaline generation by 5%. Using Signs now generates Adrenaline Points. None 1 None
Concentrazione Adrenaline Points increase both weapon damage and Sign intensity. None 1 None
Controllo metabolico Increases maximum Toxicity by 30 points. None 1 None
Abbuffata di potere The bonus from a Place of Power lasts indefinitely - but only one such bonus can be active at a given time. None 1 None
Gourmet Eating food regenerates Vitality for 20 minutes. None 1 None
Fiamme della battaglia You ignore bomb and special bolt effects. None 1 None
Artiglieria pesante Bomb damage is increased by 200% -- but the number of bombs in slots is decreased by 50%. This does not apply to bombs which deal no damage. None 1 None
La miglior difesa è l'attacco Each defensive action generates Adrenaline Points: Parries 0.1 points, Counterattacks 0.4 points, Dodges 0.3 points, Rolls 0.2 points. Cannot be activated more than once every 5 seconds. None 1 None
Metabolismo potenziato If available, Adrenaline Points will be consumed to reduce the Toxicity cost of drinking potions by 33% per point. Does not affect mutagen decoctions. None 1 None
Furore in battaglia Instead of its previous effect, Furia combattiva now increases critical hit chance by 80% per Adrenaline Point. None 1 None
Pirotecnia avanzata Damage dealt by a bomb's explosion generates 0.1 Adrenaline Points. None 1 None
Colpo a sorpresa You can shoot one additional bolt before you must reload. None 1 None
Schiena solida Maximum inventory weight is increased by 60. None 1 None